IguVerse Whitepaper
  • ⚙️Definitions
  • General
    • 🦎About IguVerse
    • 🛠️Reptile Ecosystem
    • ☑️Product Viability
    • 🌏Economic sustainability
    • 💱Revenue Model
    • 📡Socialize to Earn as a viral mechanic
    • 🦄Create NFT from your imagination
    • 🐶Create NFT from your real pet photo
    • ❤️Making Real World Impact
  • Tokenomics
    • 💰Game economy
    • 🪙IGU
      • 📊Token distribution
      • 🗓️Vesting
      • 📓Token Sale
    • ♾️IGUP
  • App overview
    • 🎮Gameplay
    • 🔰Login / Sign up
    • 💳Wallet
    • ⚡Energy
    • 🤑Reward time
    • ➗Reward formula
    • 🆙Level and XP
    • 📣Socialize to Earn
      • ✅Socialize to Earn Verify
      • 🛂Pet Identification
    • 👟Move to Earn
    • 🏓Play to Earn
    • 🛒Marketplace
    • 💱DEX
    • 🔗Referral system
    • 🛑Anti-fraud system
  • NFT
    • 🎲Playable Characters
    • 🔢Ranks / Rarity
    • 🎒Inventory
  • External links
    • 🎮App
    • 🌐Website
    • 🪧Roadmap
    • 👓Knowledge Base
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  1. App overview

Play to Earn

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Last updated 2 years ago

Play to Earn is implemented as an arcade reaction-based mini-game where the user is required to reach a certain score to complete the task.

The Play to Earn task is completed after the user reaches certain amount of score before the countdown finishes. Play to Earn task partly replenishes the .

Reaching higher scores won't lead to increasing the Energy limit, however, we have already introduced scoreboards and are planning to incentivize top performers in different competitions. We will announce such events additionally.

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Energy level