IguVerse Whitepaper
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Play to Earn
Play-to-Earn is implemented as an arcade reaction-based mini-game where the user is required to reach a certain score to complete the task.
The game goal is to catch as much pet food as possible and reach a high score. The food appears randomly in different parts of the screens and dissapears after some time.
Play to Earn task is completed after the user reaches certain amount of score before the countdown finishes. Play to Earn task partly replenishes the Energy level.
Reaching higher scores won't lead to a higher reward, however we plan to introduce scoreboards and incentivize it in different competitions. We will announce such events additionally.
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