IguVerse Whitepaper
  • ⚙️Definitions
  • General
    • 🦎About IguVerse
    • 🛠️Reptile Ecosystem
    • ☑️Product Viability
    • 🌏Economic sustainability
    • 💱Revenue Model
    • 📡Socialize to Earn as a viral mechanic
    • 🦄Create NFT from your imagination
    • 🐶Create NFT from your real pet photo
    • ❤️Making Real World Impact
  • Tokenomics
    • 💰Game economy
    • 🪙IGU
      • 📊Token distribution
      • 🗓️Vesting
      • 📓Token Sale
    • ♾️IGUP
  • App overview
    • 🎮Gameplay
    • 🔰Login / Sign up
    • 💳Wallet
    • ⚡Energy
    • 🤑Reward time
    • ➗Reward formula
    • 🆙Level and XP
    • 📣Socialize to Earn
      • ✅Socialize to Earn Verify
      • 🛂Pet Identification
    • 👟Move to Earn
    • 🏓Play to Earn
    • 🛒Marketplace
    • 💱DEX
    • 🔗Referral system
    • 🛑Anti-fraud system
  • NFT
    • 🎲Playable Characters
    • 🔢Ranks / Rarity
    • 🎒Inventory
  • External links
    • 🎮App
    • 🌐Website
    • 🪧Roadmap
    • 👓Knowledge Base
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  1. App overview

Reward formula

The game uses a complicated formula for calculating player rewards. The final reward will depend on many variables:

  • NFT assets: Number of Pets, Ranks, Stats, Levels, Health

  • Referral structure

  • Charity donation size

Reward calculation

How we calculate your rewards:

  1. Rewards for each individual pet: PetReward = (Health/100)(RankReward * (1 + 0.01*Level)), where RankReward is determined by the NFT Rank and Level (a number between 1 and 10 that represents your NFT Level) and Health is your pet's health.

  2. Rewards for all pets are the sum of individual pet rewards: TotalPetReward = sum(PetRewards)

  3. Total Reward is calculated by multiplying by the boost, the energy: TotalReward = TotalPetReward*(1 + DailyRefBoost)* (Energy/100),where DailyRefBoost is apercentage described in the game that is divided by 100.

  4. Realized Reward is calculated by subtracting charity donations, as well as adding first-line and second-line referral rewards: RealizedReward = TotalReward*(1 - Charity)+ (0.02 * FirstLineRefRewards) + (0.01 * SecondLineRefRewards), where Charity is a percentage divided by 100 and FirstLineRefRewards and SecondLineRefReward are the rewards earned by first-line and second-line referees.

If the energy balance exceeds 60, the user's energy is zeroed and converted into $VIGUP rewards for every player at 00:00 UTC. Otherwise, it is halved and the remaining energy balance is retained in the next game iteration

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Last updated 1 year ago

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