IguVerse Whitepaper
Product Viability
Social-network game is a type of online game that is played through social networks or social media and features multiplayer gameplay mechanics.
Recently the innovative game business model โ€œPlay to Earnโ€ evolved into the new concept of โ€œReal-World Action To Earnโ€ where players can perform real-world action and earn rewards. A one year ago, the idea of โ€œMove to Earnโ€ gained popularity on the market and began a new era in Play to Earn games.
We came up with the brand new concept of โ€œSocialize To Earnโ€ โ€“ connecting social media and people's love to pets in order to get rewards for simple daily tasks & social media activities.
Social media is the main means of spreading information. We have seen a lot of projects popping up just by being built and/or made popular with the help of Facebook or other social media platforms. Such projects tend to engage a lot of people and get a lot of attention due to the popularity of the platform.
Meta (Facebook) and other social media giants are introducing NFTs on their platforms. IguVerse will be fully compatible with newly released features, such as letting NFT owners share their art directly on the platform.
The biggest advantage of our concept is that players will cooperate and interact on social media with each other, passively advertising the project on the platform. This will lead to a geometrical rise in popularity of our app, as each new player will be posting on their social media platform drawing their friends' attention to the game. It guarantees an initial spike in popularity and demand. The use of blockchain economic design unlocks the ability to have complex player-owned economies and reward players who are able to reach advanced levels of skill. This will lead us to a close-to-an-infinite demand, as such economic decision implies that there will be no limits to where the growth ends, rewarding players accordingly.
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